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Unreal Engine C++ API Reference > Runtime > AudioExtensions > ISoundModulatable
- ISoundModulatable::GetObjectId()
- FActiveSound::GetObjectId()
References
Module | AudioExtensions |
Header | /Engine/Source/Runtime/AudioExtensions/Public/IAudioModulation.h |
Include | #include "IAudioModulation.h" |
uint32 GetObjectId&40;&41; const
Remarks
Gets the object definition id of the given playing sound's instance