Navigation
Unreal Engine C++ API Reference > Runtime > Engine > FActiveSound
- ISoundModulatable::GetObjectId()
- FActiveSound::GetObjectId()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ActiveSound.h |
Include | #include "ActiveSound.h" |
virtual uint32 GetObjectId&40;&41; const
Remarks
Gets the object definition id of the given playing sound's instance