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IAudioSpatializationFactory Implement this modular feature to make your Spatialization plugin visible to the engine.
| Name | IAudioSpatializationFactory |
| Type | class |
| Header File | /Engine/Source/Runtime/AudioExtensions/Public/IAudioExtensionPlugin.h |
| Include Path | #include "IAudioExtensionPlugin.h" |
Syntax
class IAudioSpatializationFactory :
public IAudioPluginFactory ,
public IModularFeature
Implements Interfaces
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IAudioSpatializationFactory() |
Virtual destructor | IAudioExtensionPlugin.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TAudioSpatializationPtr CreateNewSpatializationPlugin
(
FAudioDevice* OwningDevice |
IAudioExtensionPlugin.h | ||
virtual UClass * GetCustomSpatializationSettingsClass() |
IAudioExtensionPlugin.h | ||
virtual int32 GetMaxSupportedChannels() |
IAudioExtensionPlugin.h |
Overridden from IAudioPluginFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetDisplayName() |
Begin IAudioPluginWithMetadata implementation | IAudioExtensionPlugin.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName GetModularFeatureName() |
IModularFeature. | IAudioExtensionPlugin.h |