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API > API/Plugins > API/Plugins/MicrosoftSpatialSound
| Name | FMicrosoftSpatialSoundPluginFactory |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MicrosoftSpatialAudio/Source/MicrosoftSpatialSound/Public/MicrosoftSpatialSoundPlugin.h |
| Include Path | #include "MicrosoftSpatialSoundPlugin.h" |
Syntax
class FMicrosoftSpatialSoundPluginFactory : public IAudioSpatializationFactory
Implements Interfaces
Functions
Public
Overridden from IAudioSpatializationFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TAudioSpatializationPtr CreateNewSpatializationPlugin
(
FAudioDevice* OwningDevice |
MicrosoftSpatialSoundPlugin.h |
Overridden from IAudioPluginFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetDisplayName() |
MicrosoftSpatialSoundPlugin.h | ||
virtual bool IsExternalSend() |
Microsoft spatial sound dynamic objects render objects externally from the audio renderer. | MicrosoftSpatialSoundPlugin.h | |
virtual bool SupportsPlatform
(
const FString& PlatformName |
MicrosoftSpatialSoundPlugin.h |