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Unreal Engine C++ API Reference > Runtime > ApplicationCore > GenericPlatform
Inheritance Hierarchy
- IInputInterface
- FNullApplication
References
Module | ApplicationCore |
Header | /Engine/Source/Runtime/ApplicationCore/Public/GenericPlatform/IInputInterface.h |
Include | #include "GenericPlatform/IInputInterface.h" |
Syntax
class IInputInterface
Remarks
Interface for the input interface.
Destructors
Type | Name | Description | |
---|---|---|---|
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Virtual destructor. |
Functions
Type | Name | Description | |
---|---|---|---|
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void | ResetLightColor
(
int32 ControllerId |
Resets the light color for the given controller. Ignored if controller does not support a color. |
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void | SetDeviceProperty
(
int32 ControllerId, |
Sets a property for a given controller id. |
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void | SetForceFeedbackChannelValue
(
int32 ControllerId, |
Sets the strength/speed of the given channel for the given controller id. |
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void | SetForceFeedbackChannelValues
(
int32 ControllerId, |
Sets the strength/speed of all the channels for the given controller id. |
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void | SetHapticFeedbackValues
(
int32 ControllerId, |
Sets the frequency and amplitude of haptic feedback channels for a given controller id. |
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void | SetLightColor
(
int32 ControllerId, |
Sets the light color for the given controller. Ignored if controller does not support a color. |