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API > API/Runtime > API/Runtime/AnimGraphRuntime
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UBlueprintFunctionLibrary
- ULayeredBoneBlendLibrary
References
| Module | AnimGraphRuntime |
| Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/LayeredBoneBlendLibrary.h |
| Include | #include "LayeredBoneBlendLibrary.h" |
Syntax
class ULayeredBoneBlendLibrary : public UBlueprintFunctionLibrary
Remarks
Exposes operations to be performed on a layered bone blend anim node.
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | ConvertToLayeredBlendPerBonePure
(
const FAnimNodeReference& Node, |
Get a layered bone blend context from an anim node context (pure). | |
| FLayeredBoneBlendReference | ConvertToLayeredBoneBlend
(
const FAnimNodeReference& Node, |
Get a layered bone blend context from an anim node context. | |
| int32 | GetNumPoses
(
const FLayeredBoneBlendReference& LayeredBoneBlend |
Get the number of poses that a layered bone blend node has (this does not include the base pose) | |
| FLayeredBoneBlendReference | SetBlendMask
(
const FAnimUpdateContext& UpdateContext, |
Sets the currently-used blend mask for a blended input pose by name. |