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API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/ULayeredBoneBlendLibrary
References
| Module | AnimGraphRuntime |
| Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/LayeredBoneBlendLibrary.h |
| Include | #include "LayeredBoneBlendLibrary.h" |
| Source | /Engine/Source/Runtime/AnimGraphRuntime/Private/LayeredBoneBlendLibrary.cpp |
static FLayeredBoneBlendReference ConvertToLayeredBoneBlend
&40;
const FAnimNodeReference & Node,
EAnimNodeReferenceConversionResult & Result
&41;
Remarks
Get a layered bone blend context from an anim node context.