Navigation
API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/ULayeredBoneBlendLibrary
References
| Module | AnimGraphRuntime |
| Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/LayeredBoneBlendLibrary.h |
| Include | #include "LayeredBoneBlendLibrary.h" |
| Source | /Engine/Source/Runtime/AnimGraphRuntime/Private/LayeredBoneBlendLibrary.cpp |
static FLayeredBoneBlendReference SetBlendMask
&40;
const FAnimUpdateContext & UpdateContext,
const FLayeredBoneBlendReference & LayeredBoneBlend,
int32 PoseIndex,
FName BlendMaskName
&41;
Remarks
Sets the currently-used blend mask for a blended input pose by name.
Parameters
| Name | Description |
|---|---|
| UpdateContext | The update context to use. This is used to extract the current skeleton to derive the blend mask from |
| LayeredBoneBlend | A reference to the node |
| PoseIndex | The pose index to set the blend mask for |
| BlendMaskName | The name of the blend mask to use |