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Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime
Inheritance Hierarchy
- FSequencerPlayerBase
- FSequencerPlayerAnimSequence
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimSequencerInstanceProxy.h |
Include | #include "AnimSequencerInstanceProxy.h" |
Syntax
struct FSequencerPlayerAnimSequence : public FSequencerPlayerBase
Remarks
Player type that evaluates a sequence-specified UAnimSequence
Variables
Type | Name | Description | |
---|---|---|---|
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FAnimNode_SequenceEvaluator_Standalone | PlayerNode | |
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TOptional< FRootMotionOverride > | RootMotion |
Functions
Type | Name | Description | |
---|---|---|---|
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const FName & | GetTypeId () |
Overridden from FSequencerPlayerBase
Type | Name | Description | |
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bool | IsOfTypeImpl
(
const FName& Type |
Checks whether this drag and drop operation can cast safely to the specified type. |