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Unreal Engine C++ API Reference > Runtime
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Classes
Type | Name | Description | |
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FAnimationCustomVersion | Custom serialization version for assets/classes in the AnimGraphRuntime and AnimGraph modules. | |
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FAnimationStateMachineReference | ||
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FAnimationStateResultReference | ||
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FAnimCustomInstanceHelper | ||
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FAnimSequencerData | ||
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FAnimSequencerInstanceProxy | Proxy override for this UAnimInstance-derived class | |
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FBlendListBaseReference | ||
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FBlendSpacePlayerReference | ||
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FBlendSpaceReference | ||
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FLayeredBoneBlendReference | ||
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FLinkedAnimGraphReference | ||
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FMirrorAnimNodeReference | ||
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FModifyCurveAnimNodeReference | ||
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FOnMontagePlayDelegate | Copyright Epic Games, Inc. All Rights Reserved. | |
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FPositionHistory | An easing type defining how to ease float values. | |
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FRootMotionOverride | Optional Override To Specify RootMotion | |
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FRotationRetargetingInfo | The FRotationRetargetingInfo is used to provide all of the settings required to perform rotational retargeting on a single transform. | |
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FSequenceEvaluatorReference | ||
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FSequencePlayerReference | ||
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FSequencerPlayerAnimSequence | Player type that evaluates a sequence-specified UAnimSequence | |
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FSequencerPlayerBase | Base class for all 'players' that can attach to and be blended into a sequencer instance's output | |
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FSkeletalControlReference | ||
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ISequencerAnimationOverride | ||
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ISequencerAnimationSupport | ||
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UAnimationStateMachineLibrary | Exposes operations to be performed on anim state machine node contexts. | |
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UAnimExecutionContextLibrary | Exposes operations to be performed on anim node contexts. | |
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UAnimSequencerInstance | ||
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UBlendListBaseLibrary | Exposes operations to be performed on anim state machine node contexts. | |
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UBlendSpaceLibrary | Exposes operations to be performed on a blend space anim node. | |
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UBlendSpacePlayerLibrary | Exposes operations to be performed on a blend space player anim node. | |
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UKismetAnimationLibrary | A library of the most common animation blueprint functions. | |
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ULayeredBoneBlendLibrary | Exposes operations to be performed on a layered bone blend anim node. | |
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ULinkedAnimGraphLibrary | Exposes operations to be performed on anim node contexts. | |
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UMirrorAnimLibrary | Exposes operations that can be run on a Mirror node via Anim Node Functions such as "On Become Relevant" and "On Update". | |
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UModifyCurveAnimLibrary | Exposes operations that can be run on a Modify Curve Node via Anim Node Functions such as "On Become Relevant" and "On Update". | |
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UPlayMontageCallbackProxy | ||
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USequenceEvaluatorLibrary | Exposes operations to be performed on a sequence evaluator anim node Note: Experimental and subject to change! | |
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USequencePlayerLibrary | Exposes operations to be performed on a sequence player anim node Note: Experimental and subject to change! | |
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USequencerAnimationOverride | Copyright Epic Games, Inc. All Rights Reserved. | |
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USequencerAnimationSupport | ||
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USkeletalControlLibrary | Exposes operations to be performed on a skeletal control anim node Note: Experimental and subject to change! |
Enums
Type | Name | Description | |
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EEasingFuncType | An easing type defining how to ease float values. | |
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ERotationComponent | A rotational component. This is used for retargeting, for example. | |
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ESwapRootBone |
Functions
Type | Name | Description | |
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FVector | CommonAnimationLibrary::RetargetSingleLocation
(
FVector Location, |
This function performs retargeting of translation using an easing function. |
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FQuat | CommonAnimationLibrary::RetargetSingleRotation
(
const FQuat& Rotation, |
This function performs retargeting of rotation using an easing function. |
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float | CommonAnimationLibrary::ScalarEasing
(
float Value, |
This function perform easing on a float value using a variety of easing types. |