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Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime
Inheritance Hierarchy
- FSequencerPlayerBase
- FSequencerPlayerAnimSequence
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimSequencerInstanceProxy.h |
Include | #include "AnimSequencerInstanceProxy.h" |
Syntax
struct FSequencerPlayerBase
Remarks
Base class for all 'players' that can attach to and be blended into a sequencer instance's output
Variables
Type | Name | Description | |
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bool | bAdditive | Whether this pose is additive or not |
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int32 | PoseIndex | Index of this players pose in the set of blend slots |
Constructors
Type | Name | Description | |
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Destructors
Type | Name | Description | |
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Virtual destructor. |
Functions
Type | Name | Description | |
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bool | IsOfType () |
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bool | IsOfTypeImpl
(
const FName& Type |
Checks whether this drag and drop operation can cast safely to the specified type. |