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| Name | FRandomAnimPlayData |
| Type | struct |
| Header File | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_RandomPlayer.h |
| Include Path | #include "AnimNodes/AnimNode_RandomPlayer.h" |
Syntax
struct FRandomAnimPlayData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BlendWeight | float | Current blend weight. | AnimNodes/AnimNode_RandomPlayer.h | |
| CurrentPlayTime | float | The time at which the animation is currently playing. | AnimNodes/AnimNode_RandomPlayer.h | |
| DeltaTimeRecord | FDeltaTimeRecord | Delta time record for this play through. | AnimNodes/AnimNode_RandomPlayer.h | |
| Entry | FRandomPlayerSequenceEntry * | Index into the real sequence entry list, not the valid entry list. | AnimNodes/AnimNode_RandomPlayer.h | |
| MarkerTickRecord | FMarkerTickRecord | Marker tick record for this play through. | AnimNodes/AnimNode_RandomPlayer.h | |
| PlayRate | float | Calculated play rate. | AnimNodes/AnimNode_RandomPlayer.h | |
| PlayStartTime | float | The time at which the animation started playing. | AnimNodes/AnimNode_RandomPlayer.h | |
| RemainingLoops | int32 | Calculated loops remaining. | AnimNodes/AnimNode_RandomPlayer.h |