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API > API/Runtime > API/Runtime/AnimGraphRuntime
| Name | FIKChain |
| Type | struct |
| Header File | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_LegIK.h |
| Include Path | #include "BoneControllers/AnimNode_LegIK.h" |
Syntax
USTRUCT ()
struct FIKChain
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FIKChain() |
BoneControllers/AnimNode_LegIK.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Links | TArray< FIKChainLink > | BoneControllers/AnimNode_LegIK.h | ||
| MinRotationAngleRadians | float | BoneControllers/AnimNode_LegIK.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnableRotationLimit | bool | BoneControllers/AnimNode_LegIK.h | ||
| bInitialized | bool | BoneControllers/AnimNode_LegIK.h | ||
| HingeRotationAxis | FVector | BoneControllers/AnimNode_LegIK.h | ||
| MyAnimInstanceProxy | FAnimInstanceProxy * | BoneControllers/AnimNode_LegIK.h | ||
| NumLinks | int32 | BoneControllers/AnimNode_LegIK.h | ||
| TotalChainLength | double | BoneControllers/AnimNode_LegIK.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ApplyTwistOffset
(
const float InTwistOffsetDegrees |
BoneControllers/AnimNode_LegIK.h | ||
double GetMaximumReach() |
BoneControllers/AnimNode_LegIK.h | ||
void InitializeFromLegData
(
FAnimLegIKData& InLegData, |
BoneControllers/AnimNode_LegIK.h | ||
void ReachTarget
(
const FVector& InTargetLocation, |
BoneControllers/AnimNode_LegIK.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| BoneControllers/AnimNode_LegIK.h | |||
static void FABRIK_ApplyLinkConstraints_Backward
(
FIKChain& IKChain, |
BoneControllers/AnimNode_LegIK.h | ||
static void FABRIK_ApplyLinkConstraints_Forward
(
FIKChain& IKChain, |
BoneControllers/AnimNode_LegIK.h | ||
static void FABRIK_BackwardReach
(
const FVector& InRootTargetLocation, |
BoneControllers/AnimNode_LegIK.h | ||
static void FABRIK_ForwardReach
(
const FVector& InTargetLocation, |
BoneControllers/AnimNode_LegIK.h |