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Runtime foot data after validation, we guarantee these bones to exist
| Name | FAnimLegIKData |
| Type | struct |
| Header File | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_LegIK.h |
| Include Path | #include "BoneControllers/AnimNode_LegIK.h" |
Syntax
USTRUCT ()
struct FAnimLegIKData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimLegIKData() |
BoneControllers/AnimNode_LegIK.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FKLegBoneIndices | TArray< FCompactPoseBoneIndex > | BoneControllers/AnimNode_LegIK.h | ||
| FKLegBoneTransforms | TArray< FTransform > | BoneControllers/AnimNode_LegIK.h | ||
| IKChain | FIKChain | BoneControllers/AnimNode_LegIK.h | ||
| IKFootBoneIndex | FCompactPoseBoneIndex | BoneControllers/AnimNode_LegIK.h | ||
| IKFootTransform | FTransform | BoneControllers/AnimNode_LegIK.h | ||
| LegDefPtr | FAnimLegIKDefinition * | BoneControllers/AnimNode_LegIK.h | ||
| NumBones | int32 | BoneControllers/AnimNode_LegIK.h | ||
| TwistOffsetDegrees | float | BoneControllers/AnimNode_LegIK.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InitializeTransforms
(
FAnimInstanceProxy* MyAnimInstanceProxy, |
BoneControllers/AnimNode_LegIK.h |