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API > API/Runtime > API/Runtime/AnimGraphRuntime
| Name | FIKChainLink |
| Type | struct |
| Header File | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_LegIK.h |
| Include Path | #include "BoneControllers/AnimNode_LegIK.h" |
Syntax
USTRUCT ()
struct FIKChainLink
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FIKChainLink () |
BoneControllers/AnimNode_LegIK.h | ||
FIKChainLink
(
FVector InLocation, |
BoneControllers/AnimNode_LegIK.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BaseBendDir | FVector | BoneControllers/AnimNode_LegIK.h | ||
| BoneName | FName | BoneControllers/AnimNode_LegIK.h | ||
| Length | double | BoneControllers/AnimNode_LegIK.h | ||
| LinkAxisZ | FVector | BoneControllers/AnimNode_LegIK.h | ||
| Location | FVector | BoneControllers/AnimNode_LegIK.h | ||
| RealBendDir | FVector | BoneControllers/AnimNode_LegIK.h |