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API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/FAnimNode_RigidBody
| Name | FOutputBoneData |
| Type | struct |
| Header File | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_RigidBody.h |
| Include Path | #include "BoneControllers/AnimNode_RigidBody.h" |
Syntax
struct FOutputBoneData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FOutputBoneData() |
BoneControllers/AnimNode_RigidBody.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BodyIndex | int32 | BoneControllers/AnimNode_RigidBody.h | ||
| BoneIndicesToParentBody | TArray< FCompactPoseBoneIndex > | BoneControllers/AnimNode_RigidBody.h | ||
| CompactPoseBoneIndex | FCompactPoseBoneIndex | BoneControllers/AnimNode_RigidBody.h | ||
| ParentBodyIndex | int32 | BoneControllers/AnimNode_RigidBody.h |