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Debugging node that displays the current value of a bone in a specific space.
| Name | FAnimNode_ObserveBone |
| Type | struct |
| Header File | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_ObserveBone.h |
| Include Path | #include "BoneControllers/AnimNode_ObserveBone.h" |
Syntax
USTRUCT ()
struct FAnimNode_ObserveBone : public FAnimNode_SkeletalControlBase
Inheritance Hierarchy
- FAnimNode_Base → FAnimNode_SkeletalControlBase → FAnimNode_ObserveBone
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimNode_ObserveBone() |
BoneControllers/AnimNode_ObserveBone.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoneToObserve | FBoneReference | Name of bone to observe. | BoneControllers/AnimNode_ObserveBone.h |
|
| bRelativeToRefPose | bool | Show the difference from the reference pose? | BoneControllers/AnimNode_ObserveBone.h |
|
| DisplaySpace | TEnumAsByte< EBoneControlSpace > | Reference frame to display the bone transform in. | BoneControllers/AnimNode_ObserveBone.h |
|
| Rotation | FRotator | Rotation of the bone being observed. | BoneControllers/AnimNode_ObserveBone.h | |
| Scale | FVector | Scale of the bone being observed. | BoneControllers/AnimNode_ObserveBone.h | |
| Translation | FVector | Translation of the bone being observed. | BoneControllers/AnimNode_ObserveBone.h |
Functions
Public
Overridden from FAnimNode_SkeletalControlBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void EvaluateSkeletalControl_AnyThread
(
FComponentSpacePoseContext& Output, |
Evaluate the new component-space transforms for the affected bones. | BoneControllers/AnimNode_ObserveBone.h | |
virtual bool IsValidToEvaluate
(
const USkeleton* Skeleton, |
Return true if it is valid to Evaluate | BoneControllers/AnimNode_ObserveBone.h |
Overridden from FAnimNode_Base
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GatherDebugData
(
FNodeDebugData& DebugData |
BoneControllers/AnimNode_ObserveBone.h |