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Enum for controlling which reference frame a controller is applied in.
| Name | EBoneControlSpace |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimTypes.h |
| Include Path | #include "Animation/AnimTypes.h" |
Syntax
enum EBoneControlSpace
{
BCS_WorldSpace,
BCS_ComponentSpace,
BCS_ParentBoneSpace,
BCS_BoneSpace,
BCS_MAX,
}
Values
| Name | Remarks |
|---|---|
| BCS_WorldSpace | Set absolute position of bone in world space. |
| BCS_ComponentSpace | Set position of bone in SkeletalMeshComponent's reference frame. |
| BCS_ParentBoneSpace | Set position of bone relative to parent bone. |
| BCS_BoneSpace | Set position of bone in its own reference frame. |
| BCS_MAX |