Navigation
API > API/Runtime > API/Runtime/AnimGraphRuntime
Supply curves from some external source (e.g. audio)
| Name | FAnimNode_CurveSource |
| Type | struct |
| Header File | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_CurveSource.h |
| Include Path | #include "AnimNodes/AnimNode_CurveSource.h" |
Syntax
USTRUCT (BlueprintInternalUseOnly)
struct FAnimNode_CurveSource : public FAnimNode_Base
Inheritance Hierarchy
- FAnimNode_Base → FAnimNode_CurveSource
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimNode_CurveSource() |
AnimNodes/AnimNode_CurveSource.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Alpha | float | How much we wan to blend the curve in by | AnimNodes/AnimNode_CurveSource.h |
|
| CurveSource | TScriptInterface< ICurveSourceInterface > | Our bound source | AnimNodes/AnimNode_CurveSource.h |
|
| SourceBinding | FName | The binding of the curve source we want to bind to. | AnimNodes/AnimNode_CurveSource.h |
|
| SourcePose | FPoseLink | AnimNodes/AnimNode_CurveSource.h |
|
Functions
Public
Overridden from FAnimNode_Base
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CacheBones_AnyThread
(
const FAnimationCacheBonesContext& Context |
AnimNodes/AnimNode_CurveSource.h | ||
virtual void Evaluate_AnyThread
(
FPoseContext& Output |
AnimNodes/AnimNode_CurveSource.h | ||
virtual void GatherDebugData
(
FNodeDebugData& DebugData |
AnimNodes/AnimNode_CurveSource.h | ||
virtual bool HasPreUpdate() |
AnimNodes/AnimNode_CurveSource.h | ||
virtual void Initialize_AnyThread
(
const FAnimationInitializeContext& Context |
AnimNodes/AnimNode_CurveSource.h | ||
virtual void PreUpdate
(
const UAnimInstance* InAnimInstance |
AnimNodes/AnimNode_CurveSource.h | ||
virtual void Update_AnyThread
(
const FAnimationUpdateContext& Context |
AnimNodes/AnimNode_CurveSource.h |