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Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime > BoneControllers > FSplineIKCachedBoneData > FSplineIKCachedBoneData
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_SplineIK.h |
Include | #include "BoneControllers/AnimNode_SplineIK.h" |
FSplineIKCachedBoneData
&40;
const FName & InBoneName,
int32 InRefSkeletonIndex
&41;