Navigation
Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime > BoneControllers
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_SplineIK.h |
Include | #include "BoneControllers/AnimNode_SplineIK.h" |
Syntax
struct FSplineIKCachedBoneData
Remarks
Data cached per bone in the chain
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
FBoneReference | Bone | The bone we refer to |
![]() |
int32 | RefSkeletonIndex | Index of the bone in the reference skeleton |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
|||
![]() |
FSplineIKCachedBoneData
(
const FName& InBoneName, |