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API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/BoneControllers
Inheritance Hierarchy
- FAnimNode_Base
- FAnimNode_SkeletalControlBase
- FAnimNode_TwoBoneIK
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_TwoBoneIK.h |
Include | #include "BoneControllers/AnimNode_TwoBoneIK.h" |
Syntax
struct FAnimNode_TwoBoneIK : public FAnimNode_SkeletalControlBase
Remarks
Simple 2 Bone IK Controller.
Variables
Type | Name | Description | |
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uint8: 1 | bAllowStretching | Should stretching be allowed, to be prevent over extension |
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uint8: 1 | bAllowTwist | Whether or not to apply twist on the chain of joints. |
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uint8: 1 | bMaintainEffectorRelRot | Keep local rotation of end bone |
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uint8: 1 | bTakeRotationFromEffectorSpace | Set end bone to use End Effector rotation |
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FCompactPoseBoneIndex | CachedLowerLimbIndex | Cached limb index for lower |
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FCompactPoseBoneIndex | CachedUpperLimbIndex | Cached limb index for upper |
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FVector | EffectorLocation | Effector Location. Target Location to reach. |
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TEnumAsByte< enum EBoneControlSpace > | EffectorLocationSpace | Reference frame of Effector Location. |
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FBoneSocketTarget | EffectorTarget | |
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FBoneReference | IKBone | Name of bone to control. This is the main bone chain to modify from. |
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FBoneSocketTarget | JointTarget | |
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FVector | JointTargetLocation | Joint Target Location. Location used to orient Joint bone. |
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TEnumAsByte< enum EBoneControlSpace > | JointTargetLocationSpace | Reference frame of Joint Target Location. |
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double | MaxStretchScale | Limits to use if stretching is allowed. |
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double | StartStretchRatio | Limits to use if stretching is allowed. |
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FAxis | TwistAxis | Specify which axis it's aligned. Used when removing twist |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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void | ConditionalDebugDraw
(
FPrimitiveDrawInterface* PDI, |
|
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FTransform | GetTargetTransform
(
const FTransform& InComponentTransform, |
Overridden from FAnimNode_SkeletalControlBase
Type | Name | Description | |
---|---|---|---|
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void | EvaluateSkeletalControl_AnyThread
(
FComponentSpacePoseContext& Output, |
Evaluate the new component-space transforms for the affected bones. |
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bool | IsValidToEvaluate
(
const USkeleton* Skeleton, |
Return true if it is valid to Evaluate |
Overridden from FAnimNode_Base
Type | Name | Description | |
---|---|---|---|
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void | GatherDebugData
(
FNodeDebugData& DebugData |
Called to gather on-screen debug data. This is called on the game thread. |
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void | Initialize_AnyThread
(
const FAnimationInitializeContext& Context |
Called when the node first runs. |
Deprecated Variables
Type | Name | Description | |
---|---|---|---|
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bool | bNoTwist_DEPRECATED | Whether or not to apply twist on the chain of joints. |
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FName | EffectorSpaceBoneName_DEPRECATED | If EffectorLocationSpace is a bone, this is the bone to use. |
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FName | JointTargetSpaceBoneName_DEPRECATED | If JointTargetSpaceBoneName is a bone, this is the bone to use. |
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FVector2D | StretchLimits_DEPRECATED | Limits to use if stretching is allowed - old property DEPRECATED |