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API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/BoneControllers
Inheritance Hierarchy
- FAnimNode_Base
- FAnimNode_ScaleChainLength
References
| Module | AnimGraphRuntime |
| Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_ScaleChainLength.h |
| Include | #include "BoneControllers/AnimNode_ScaleChainLength.h" |
Syntax
struct FAnimNode_ScaleChainLength : public FAnimNode_Base
Remarks
Scale the length of a chain of bones.
Variables
| Type | Name | Description | |
|---|---|---|---|
| float | ActualAlpha | ||
| float | Alpha | ||
| FInputScaleBias | AlphaScaleBias | ||
| bool | bBoneIndicesCached | ||
| TArray< FCompactPoseBoneIndex > | ChainBoneIndices | ||
| FBoneReference | ChainEndBone | ||
| EScaleChainInitialLength | ChainInitialLength | ||
| FBoneReference | ChainStartBone | ||
| float | DefaultChainLength | Default chain length, as animated. | |
| FPoseLink | InputPose | ||
| FVector | TargetLocation |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| double | GetInitialChainLength
(
FCompactPose& InLSPose, |
Overridden from FAnimNode_Base
| Type | Name | Description | |
|---|---|---|---|
| void | CacheBones_AnyThread
(
const FAnimationCacheBonesContext& Context |
Called to cache any bones that this node needs to track (e.g. in a FBoneReference). | |
| void | Evaluate_AnyThread
(
FPoseContext& Output |
Called to evaluate local-space bones transforms according to the weights set up in Update(). | |
| void | GatherDebugData
(
FNodeDebugData& DebugData |
Called to gather on-screen debug data. This is called on the game thread. | |
| void | Initialize_AnyThread
(
const FAnimationInitializeContext& Context |
Called when the node first runs. | |
| void | Update_AnyThread
(
const FAnimationUpdateContext& Context |
Called to update the state of the graph relative to this node. |