Navigation
Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime > AnimNodes
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_RandomPlayer.h |
Include | #include "AnimNodes/AnimNode_RandomPlayer.h" |
Syntax
struct FRandomAnimPlayData
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
float | BlendWeight | Current blend weight. |
![]() |
float | CurrentPlayTime | The time at which the animation is currently playing. |
![]() |
FDeltaTimeRecord | DeltaTimeRecord | Delta time record for this play through. |
![]() |
FRandomPlayerSequenceEntry * | Entry | Index into the real sequence entry list, not the valid entry list. |
![]() |
FMarkerTickRecord | MarkerTickRecord | Marker tick record for this play through. |
![]() |
float | PlayRate | Calculated play rate. |
![]() |
float | PlayStartTime | The time at which the animation started playing. |
![]() |
int32 | RemainingLoops | Calculated loops remaining. |