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Unreal Engine C++ API Reference > Runtime > Engine > Animation
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimationAsset.h |
Include | #include "Animation/AnimationAsset.h" |
Syntax
struct FMarkerTickRecord
Variables
Type | Name | Description | |
---|---|---|---|
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FMarkerPair | NextMarker | |
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FMarkerPair | PreviousMarker | Current Position in marker space, equivalent to TimeAccumulator. |