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Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime > AnimNodes
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_RandomPlayer.h |
Include | #include "AnimNodes/AnimNode_RandomPlayer.h" |
Syntax
struct FRandomPlayerSequenceEntry
Remarks
The random player node holds a list of sequences and parameter ranges which will be played continuously In a random order. If shuffle mode is enabled then each entry will be played once before repeating any
Variables
Type | Name | Description | |
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FAlphaBlend | BlendIn | Blending properties used when this entry is blending in ontop of another entry |
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float | ChanceToPlay | When not in shuffle mode, this is the chance this entry will play (normalized against all other sample chances) |
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int32 | MaxLoopCount | Maximum number of times this entry will loop before ending |
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float | MaxPlayRate | Maximum playrate for this entry |
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int32 | MinLoopCount | Minimum number of times this entry will loop before ending |
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float | MinPlayRate | Minimum playrate for this entry |
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TObjectPtr< UAnimSequenceBase > | Sequence | Sequence to play when this entry is picked |
Constructors
Type | Name | Description | |
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