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API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/AnimNodes
Inheritance Hierarchy
- FAnimNode_Base
- FAnimNode_TwoWayBlend
References
| Module | AnimGraphRuntime |
| Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_TwoWayBlend.h |
| Include | #include "AnimNodes/AnimNode_TwoWayBlend.h" |
Syntax
struct FAnimNode_TwoWayBlend : public FAnimNode_Base
Remarks
This represents a baked transition.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FPoseLink | A | ||
| float | Alpha | The float value that controls the alpha blending when the alpha input type is set to 'Float' | |
| FInputAlphaBoolBlend | AlphaBoolBlend | ||
| FName | AlphaCurveName | The animation curve that controls the alpha blending when the alpha input type is set to 'Curve' | |
| EAnimAlphaInputType | AlphaInputType | The data type used to control the alpha blending between the A and B poses. | |
| FInputScaleBias | AlphaScaleBias | ||
| FInputScaleBiasClamp | AlphaScaleBiasClamp | ||
| FPoseLink | B | ||
| uint8: 1 | bAIsRelevant | ||
| uint8: 1 | bAlphaBoolEnabled | The boolean value that controls the alpha blending when the alpha input type is set to 'Bool' | |
| uint8: 1 | bBIsRelevant | ||
| uint8: 1 | bResetChildOnActivation | This reinitializes child pose when re-activated. For example, when active child changes | |
| float | InternalBlendAlpha |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from FAnimNode_Base
| Type | Name | Description | |
|---|---|---|---|
| void | CacheBones_AnyThread
(
const FAnimationCacheBonesContext& Context |
Called to cache any bones that this node needs to track (e.g. in a FBoneReference). | |
| void | Evaluate_AnyThread
(
FPoseContext& Output |
Called to evaluate local-space bones transforms according to the weights set up in Update(). | |
| void | GatherDebugData
(
FNodeDebugData& DebugData |
Called to gather on-screen debug data. This is called on the game thread. | |
| void | Initialize_AnyThread
(
const FAnimationInitializeContext& Context |
Called when the node first runs. | |
| void | Update_AnyThread
(
const FAnimationUpdateContext& Context |
Called to update the state of the graph relative to this node. |