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API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/AnimNodes > API/Runtime/AnimGraphRuntime/AnimNodes/FAnimNode_CurveSource
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=CurveSource, Meta=(PinHiddenByDefault))
FName SourceBinding
Remarks
The binding of the curve source we want to bind to. We will bind to an object that implements ICurveSourceInterface. First we check the actor that owns this (if any), then we check each of its components to see if we should bind to the source that matches this name.