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Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime > AnimNodes
Inheritance Hierarchy
- FAnimNode_Base
- FAnimNode_BlendListBase
- FAnimNode_BlendListByBool
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_BlendListByBool.h |
Include | #include "AnimNodes/AnimNode_BlendListByBool.h" |
Syntax
struct FAnimNode_BlendListByBool : public FAnimNode_BlendListBase
Remarks
This node is effectively a 'branch', picking one of two input poses based on an input Boolean value.
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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bool | Get which input should be connected to the output. |
Overridden from FAnimNode_BlendListBase
Type | Name | Description | |
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int32 | ||
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FString | GetNodeName
(
FNodeDebugData& DebugData |