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Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime > AnimNodes > FAnimNode_BlendListByBool
- FAnimNode_BlendListBase::GetActiveChildIndex()
- FAnimNode_BlendListByBool::GetActiveChildIndex()
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_BlendListByBool.h |
Include | #include "AnimNodes/AnimNode_BlendListByBool.h" |
Source | /Engine/Source/Runtime/AnimGraphRuntime/Private/AnimNodes/AnimNode_BlendListByBool.cpp |
virtual int32 GetActiveChildIndex&40;&41;