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Navigation grid, generates points on navmesh with paths to/from context no further than given limit
| Name | UEnvQueryGenerator_PathingGrid |
| Type | class |
| Header File | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_PathingGrid.h |
| Include Path | #include "EnvironmentQuery/Generators/EnvQueryGenerator_PathingGrid.h" |
Syntax
UCLASS (Meta=(DisplayName="Points: Pathing Grid"), MinimalAPI)
class UEnvQueryGenerator_PathingGrid : public UEnvQueryGenerator_SimpleGrid
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEnvQueryNode → UEnvQueryGenerator → UEnvQueryGenerator_ProjectedPoints → UEnvQueryGenerator_SimpleGrid → UEnvQueryGenerator_PathingGrid
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UEnvQueryGenerator_PathingGrid
(
const FObjectInitializer& ObjectInitializer |
EnvironmentQuery/Generators/EnvQueryGenerator_PathingGrid.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NavigationFilter | TSubclassOf< UNavigationQueryFilter > | Navigation filter to use in pathfinding | EnvironmentQuery/Generators/EnvQueryGenerator_PathingGrid.h |
|
| PathToItem | FAIDataProviderBoolValue | Pathfinding direction | EnvironmentQuery/Generators/EnvQueryGenerator_PathingGrid.h |
|
| ScanRangeMultiplier | FAIDataProviderFloatValue | Multiplier for max distance between point and context | EnvironmentQuery/Generators/EnvQueryGenerator_PathingGrid.h |
|
Functions
Public
Overridden from UEnvQueryGenerator_ProjectedPoints
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ProjectAndFilterNavPoints
(
TArray< FNavLocation >& Points, |
Project all points in array and remove those outside navmesh | EnvironmentQuery/Generators/EnvQueryGenerator_PathingGrid.h |