Navigation
API > API/Runtime > API/Runtime/Engine
Describes a point in navigation data
| Name | FNavLocation |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/AI/Navigation/NavigationTypes.h |
| Include Path | #include "AI/Navigation/NavigationTypes.h" |
Syntax
struct FNavLocation
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNavLocation () |
AI/Navigation/NavigationTypes.h | ||
FNavLocation
(
const FVector& InLocation, |
AI/Navigation/NavigationTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Location | FVector | Location relative to path's base | AI/Navigation/NavigationTypes.h | |
| NodeRef | NavNodeRef | Node reference in navigation data | AI/Navigation/NavigationTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool HasNodeRef() |
Checks if location has associated navigation node ref | AI/Navigation/NavigationTypes.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator FVector() |
AI/Navigation/NavigationTypes.h | ||
bool operator==
(
const FNavLocation& Other |
AI/Navigation/NavigationTypes.h |