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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/UBehaviorTreeComponent > API/Runtime/AIModule/UBehaviorTreeComponent/FBranchActionInfo
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBranchActionInfo
(
const EBTBranchAction InAction |
BehaviorTree/BehaviorTreeComponent.h | ||
FBranchActionInfo
(
const UBTNode* InNode, |
BehaviorTree/BehaviorTreeComponent.h | ||
FBranchActionInfo
(
const UBTNode* InNode, |
BehaviorTree/BehaviorTreeComponent.h |
FBranchActionInfo(const EBTBranchAction)
| Name | FBranchActionInfo |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h |
| Include Path | #include "BehaviorTree/BehaviorTreeComponent.h" |
FBranchActionInfo
(
const EBTBranchAction InAction
)
FBranchActionInfo(const UBTNode *, const EBTBranchAction)
| Name | FBranchActionInfo |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h |
| Include Path | #include "BehaviorTree/BehaviorTreeComponent.h" |
FBranchActionInfo
(
const UBTNode * InNode,
const EBTBranchAction InAction
)
FBranchActionInfo(const UBTNode *, EBTNodeResult::Type, const EBTBranchAction)
| Name | FBranchActionInfo |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h |
| Include Path | #include "BehaviorTree/BehaviorTreeComponent.h" |
FBranchActionInfo
(
const UBTNode * InNode,
EBTNodeResult::Type InContinueWithResult,
const EBTBranchAction InAction
)