Navigation
API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/UBehaviorTreeComponent
| Name | FBranchActionInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h |
| Include Path | #include "BehaviorTree/BehaviorTreeComponent.h" |
Syntax
struct FBranchActionInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBranchActionInfo
(
const EBTBranchAction InAction |
BehaviorTree/BehaviorTreeComponent.h | ||
FBranchActionInfo
(
const UBTNode* InNode, |
BehaviorTree/BehaviorTreeComponent.h | ||
FBranchActionInfo
(
const UBTNode* InNode, |
BehaviorTree/BehaviorTreeComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Action | EBTBranchAction | BehaviorTree/BehaviorTreeComponent.h | ||
| ContinueWithResult | EBTNodeResult::Type | BehaviorTree/BehaviorTreeComponent.h | ||
| Node | TObjectPtr< const UBTNode > | BehaviorTree/BehaviorTreeComponent.h |