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| Name | FBTParallelMemory |
| Type | struct |
| Header File | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Composites/BTComposite_SimpleParallel.h |
| Include Path | #include "BehaviorTree/Composites/BTComposite_SimpleParallel.h" |
Syntax
struct FBTParallelMemory : public FBTCompositeMemory
Inheritance Hierarchy
- FBTCompositeMemory → FBTParallelMemory
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bForceBackgroundTree | uint8 | Try running background tree task even if main task has finished | BehaviorTree/Composites/BTComposite_SimpleParallel.h | |
| bMainTaskIsActive | uint8 | Set when main task is running | BehaviorTree/Composites/BTComposite_SimpleParallel.h | |
| bRepeatMainTask | uint8 | Set when main task needs to be repeated | BehaviorTree/Composites/BTComposite_SimpleParallel.h | |
| LastSearchId | int32 | Last Id of search, detect infinite loops when there isn't any valid task in background tree | BehaviorTree/Composites/BTComposite_SimpleParallel.h | |
| MainTaskResult | TEnumAsByte< EBTNodeResult::Type > | Finish result of main task | BehaviorTree/Composites/BTComposite_SimpleParallel.h |