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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/BehaviorTree > API/Runtime/AIModule/BehaviorTree/Tasks > API/Runtime/AIModule/BehaviorTree/Tasks/UBTTask_BlueprintBase
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_BlueprintBase.h |
| Include | #include "BehaviorTree/Tasks/BTTask_BlueprintBase.h" |
void ReceiveTickAI
&40;
AAIController &42; OwnerController,
APawn &42; ControlledPawn,
float DeltaSeconds
&41;
Remarks
Alternative AI version of tick function.
See Also
ReceiveTickfor more details that if both generic and AI event versions are implemented only the more suitable one will be called
meaning the AI version if called forAI
generic one otherwise