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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/BehaviorTree > API/Runtime/AIModule/BehaviorTree/Tasks > API/Runtime/AIModule/BehaviorTree/Tasks/UBTTask_BlueprintBase
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_BlueprintBase.h |
| Include | #include "BehaviorTree/Tasks/BTTask_BlueprintBase.h" |
void ReceiveTick
&40;
AActor &42; OwnerActor,
float DeltaSeconds
&41;
Remarks
Tick function that if both generic and AI event versions are implemented only the more suitable one will be called, meaning the AI version if called for AI, generic one otherwise