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FBBKeyCachedAccessor |
A helper type that improved performance of reading data from BB It's meant for a specific use-case: 1. |
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FBehaviorTreeDebuggerInstance |
Debugger data about subtree instance |
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FBehaviorTreeExecutionStep |
Debugger data about current execution step |
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FBehaviorTreeInstance |
Data required for instance of single subtree |
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FBehaviorTreeInstanceId |
Identifier of subtree instance |
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FBehaviorTreeParallelTask |
Wrapper struct for holding a parallel task node and its status |
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FBehaviorTreePropertyMemory |
Property block in blueprint defined nodes |
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FBehaviorTreeSearchData |
Node search data |
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FBehaviorTreeSearchUpdate |
Node update data |
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FBehaviorTreeSearchUpdateNotify |
Instance notify data |
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FBehaviorTreeTemplateInfo |
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FBlackboardEntry |
Copyright Epic Games, Inc. All Rights Reserved. |
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FBlackboardKeySelector |
Helper struct for defining types of allowed blackboard entries (e.g. only entries holding points and objects derived form actor class) |
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FBTAuxiliaryMemory |
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FBTCompositeChild |
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FBTCompositeMemory |
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FBTDecoratorLogic |
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FBTInstancedNodeMemory |
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FBTNodeExecutionInfo |
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FBTNodeIndex |
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FBTNodeIndexRange |
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FBTPendingExecutionInfo |
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FBTTaskMemory |
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FBTTreeStartInfo |
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FScopedBTLoggingContext |
Helper struct to push a node as the new logging context and automatically reset the context on destruction. |
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IBlackboardAssetProvider |
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UBehaviorTree |
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UBehaviorTreeComponent |
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UBehaviorTreeManager |
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UBehaviorTreeTypes |
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UBlackboardAssetProvider |
Helper interface to allow FBlackboardKeySelector properties on DataAssets (and more). |
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UBlackboardComponent |
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UBlackboardData |
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UBTAuxiliaryNode |
Auxiliary nodes are supporting nodes, that receive notification about execution flow and can be ticked |
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UBTCompositeNode |
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UBTDecorator |
Decorators are supporting nodes placed on parent-child connection, that receive notification about execution flow and can be ticked |
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UBTFunctionLibrary |
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UBTNode |
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UBTService |
Behavior Tree service nodes is designed to perform "background" tasks that update AI's knowledge. |
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UBTTaskNode |
Task are leaf nodes of behavior tree, which perform actual actions |
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