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API > API/Plugins > API/Plugins/WorldConditions > API/Plugins/WorldConditions/UWorldConditionSchema
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TEnableIf< TIsDerivedFrom< Head, UObject >::IsDerived, bool >::Type ResolveContextDataRef
(
FWorldConditionContextDataRef& Ref |
Resolves the index of the context data reference to an object data, based on the name in the reference and the types from the template. | WorldConditionSchema.h | |
TEnableIf< TIsDerivedFrom< Head, UObject >::IsDerived, bool >::Type ResolveContextDataRef
(
FWorldConditionContextDataRef& Ref |
Resolves the index of the context data reference to an object data, based on the name in the reference and the type from the template. | WorldConditionSchema.h | |
TEnableIfTIsDerivedFrom< Head, UObject >::IsDerived, bool >::Type ResolveContextDataRef
(
FWorldConditionContextDataRef& Ref |
Resolves the index of the context data reference to a Struct context data, based on the name in the reference and the types from the template. | WorldConditionSchema.h | |
TEnableIfTIsDerivedFrom< Head, UObject >::IsDerived, bool >::Type ResolveContextDataRef
(
FWorldConditionContextDataRef& Ref |
Resolves the index of the context data reference to a Struct context data, based on the name in the reference and the type from the template. | WorldConditionSchema.h |
ResolveContextDataRef(FWorldConditionContextDataRef &)
Description
Resolves the index of the context data reference to an object data, based on the name in the reference and the types from the template. Usage example : Schema.ResolveContextDataRef
| Name | ResolveContextDataRef |
| Type | function |
| Header File | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionSchema.h |
| Include Path | #include "WorldConditionSchema.h" |
template<typename Head, typename NextHead, typename... Tail>
TEnableIf < TIsDerivedFrom < Head, UObject >::IsDerived, bool >::Type ResolveContextDataRef
(
FWorldConditionContextDataRef & Ref
) const
True if the reference was resolved.
Parameters
| Name | Remarks |
|---|---|
| Ref | Reference to resolve. |
ResolveContextDataRef(FWorldConditionContextDataRef &)
Description
Resolves the index of the context data reference to an object data, based on the name in the reference and the type from the template. Usage example : Schema.ResolveContextDataRef
| Name | ResolveContextDataRef |
| Type | function |
| Header File | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionSchema.h |
| Include Path | #include "WorldConditionSchema.h" |
template<typename Head>
TEnableIf < TIsDerivedFrom < Head, UObject >::IsDerived, bool >::Type ResolveContextDataRef
(
FWorldConditionContextDataRef & Ref
) const
True if the reference was resolved.
Parameters
| Name | Remarks |
|---|---|
| Ref | Reference to resolve. |
ResolveContextDataRef(FWorldConditionContextDataRef &)
Description
Resolves the index of the context data reference to a Struct context data, based on the name in the reference and the types from the template. Usage example : Schema.ResolveContextDataRef
| Name | ResolveContextDataRef |
| Type | function |
| Header File | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionSchema.h |
| Include Path | #include "WorldConditionSchema.h" |
template<typename Head, typename NextHead, typename... Tail>
TEnableIf <!TIsDerivedFrom < Head, UObject >::IsDerived, bool >::Type ResolveContextDataRef
(
FWorldConditionContextDataRef & Ref
) const
True if the reference was resolved.
Parameters
| Name | Remarks |
|---|---|
| Ref | Reference to resolve. |
ResolveContextDataRef(FWorldConditionContextDataRef &)
Description
Resolves the index of the context data reference to a Struct context data, based on the name in the reference and the type from the template. Usage example : Schema.ResolveContextDataRef
| Name | ResolveContextDataRef |
| Type | function |
| Header File | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionSchema.h |
| Include Path | #include "WorldConditionSchema.h" |
template<typename Head>
TEnableIf <!TIsDerivedFrom < Head, UObject >::IsDerived, bool >::Type ResolveContextDataRef
(
FWorldConditionContextDataRef & Ref
) const
True if the reference was resolved.
Parameters
| Name | Remarks |
|---|---|
| Ref | Reference to resolve. |