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API > API/Plugins > API/Plugins/WorldConditions > API/Plugins/WorldConditions/UWorldConditionSchema
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FWorldConditionContextDataDesc * GetContextDataDescByName
(
const FName DataName, |
WorldConditionSchema.h | ||
const FWorldConditionContextDataDesc * GetContextDataDescByName
(
const FName DataName, |
WorldConditionSchema.h |
GetContextDataDescByName(const FName, const UStruct *)
| Name | GetContextDataDescByName |
| Type | function |
| Header File | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionSchema.h |
| Include Path | #include "WorldConditionSchema.h" |
| Source | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Private/WorldConditionSchema.cpp |
const FWorldConditionContextDataDesc * GetContextDataDescByName
(
const FName DataName,
const UStruct * Struct
) const
Context data descriptor of specific name and type.
GetContextDataDescByName(const FName, const TArray< const UStruct * > &)
| Name | GetContextDataDescByName |
| Type | function |
| Header File | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionSchema.h |
| Include Path | #include "WorldConditionSchema.h" |
| Source | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Private/WorldConditionSchema.cpp |
const FWorldConditionContextDataDesc * GetContextDataDescByName
(
const FName DataName,
const TArray < const UStruct * > & Structs
) const
Context data descriptor of specific name and types.