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API > API/Plugins > API/Plugins/WorldConditions > API/Plugins/WorldConditions/FWorldConditionContextData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool SetContextData
(
const FWorldConditionContextDataRef& Ref, |
Sets context data from a struct view at location specified by Ref. | WorldConditionContext.h | |
TEnableIfTIsDerivedFrom< T, UObject >::IsDerived, bool >::Type SetContextData
(
const FWorldConditionContextDataRef& Ref, |
Sets context data Struct at location specified by Ref. | WorldConditionContext.h | |
TEnableIf< TIsDerivedFrom< T, UObject >::IsDerived, bool >::Type SetContextData
(
const FWorldConditionContextDataRef& Ref, |
Sets context data Object at location specified by Ref. | WorldConditionContext.h | |
TEnableIfTIsDerivedFrom< T, UObject >::IsDerived, bool >::Type SetContextData
(
const FName Name, |
Sets context data Struct at location specified by Name. | WorldConditionContext.h | |
TEnableIf< TIsDerivedFrom< T, UObject >::IsDerived, bool >::Type SetContextData
(
const FName Name, |
Sets context data Object at location specified by Name. | WorldConditionContext.h |
SetContextData(const FWorldConditionContextDataRef &, const FConstStructView)
Description
Sets context data from a struct view at location specified by Ref.
| Name | SetContextData |
| Type | function |
| Header File | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionContext.h |
| Include Path | #include "WorldConditionContext.h" |
bool SetContextData
(
const FWorldConditionContextDataRef & Ref,
const FConstStructView StructView
)
SetContextData(const FWorldConditionContextDataRef &, const T *)
Description
Sets context data Struct at location specified by Ref.
| Name | SetContextData |
| Type | function |
| Header File | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionContext.h |
| Include Path | #include "WorldConditionContext.h" |
template<typename T>
TEnableIf <!TIsDerivedFrom < T, UObject >::IsDerived, bool >::Type SetContextData
(
const FWorldConditionContextDataRef & Ref,
const T * Value
)
SetContextData(const FWorldConditionContextDataRef &, const T *)
Description
Sets context data Object at location specified by Ref.
| Name | SetContextData |
| Type | function |
| Header File | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionContext.h |
| Include Path | #include "WorldConditionContext.h" |
template<typename T>
TEnableIf < TIsDerivedFrom < T, UObject >::IsDerived, bool >::Type SetContextData
(
const FWorldConditionContextDataRef & Ref,
const T * Object
)
SetContextData(const FName, const T *)
Description
Sets context data Struct at location specified by Name.
| Name | SetContextData |
| Type | function |
| Header File | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionContext.h |
| Include Path | #include "WorldConditionContext.h" |
template<typename T>
TEnableIf <!TIsDerivedFrom < T, UObject >::IsDerived, bool >::Type SetContextData
(
const FName Name,
const T * Value
)
SetContextData(const FName, const T *)
Description
Sets context data Object at location specified by Name.
| Name | SetContextData |
| Type | function |
| Header File | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionContext.h |
| Include Path | #include "WorldConditionContext.h" |
template<typename T>
TEnableIf < TIsDerivedFrom < T, UObject >::IsDerived, bool >::Type SetContextData
(
const FName Name,
const T * Object
)