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Unreal Engine C++ API Reference > Plugins > WaterEditor
Inheritance Hierarchy
- IModuleInterface
- IWaterEditorModuleInterface
- FWaterEditorModule
References
Module | WaterEditor |
Header | /Engine/Plugins/Experimental/Water/Source/Editor/Public/WaterEditorModule.h |
Include | #include "WaterEditorModule.h" |
Syntax
class FWaterEditorModule : public IWaterEditorModuleInterface
Functions
Type | Name | Description | |
---|---|---|---|
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TSharedRef< FWaterWavesEditorToolkit > | CreateWaterWaveAssetEditor
(
const EToolkitMode::Type Mode, |
|
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EAssetTypeCategories::Type |
Overridden from IModuleInterface
Type | Name | Description | |
---|---|---|---|
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void | Called before the module is unloaded, right before the module object is destroyed. | |
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void | Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. |
Constants
Name | Description |
---|---|
WaterAssetCategory |