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Unreal Engine C++ API Reference > Developer > AssetTools
References
Module | AssetTools |
Header | /Engine/Source/Developer/AssetTools/Public/AssetTypeCategories.h |
Include | #include "AssetTypeCategories.h" |
Syntax
namespace EAssetTypeCategories
{
enum Type
&123;
None = 0,
Basic = 1 << 0,
Animation = 1 << 1,
Materials = 1 << 2,
Sounds = 1 << 3,
Physics = 1 << 4,
UI = 1 << 5,
Misc = 1 << 6,
Gameplay = 1 << 7,
Blueprint = 1 << 8,
Media = 1 << 9,
Textures = 1 << 10,
FirstUser = 1 << 11,
LastUser = 1 << 31,
&125;
}
Values
Name | Description |
---|---|
None | |
Basic | |
Animation | |
Materials | |
Sounds | |
Physics | |
UI | |
Misc | |
Gameplay | |
Blueprint | |
Media | |
Textures | |
FirstUser | Items below this will be allocated at runtime via RegisterAdvancedAssetCategory. |
LastUser |
Remarks
This enum has been extracted into a separate header for easier inclusion in code in other modules