Navigation
API > API/Plugins > API/Plugins/WaterAdvanced > API/Plugins/WaterAdvanced/UBasicShallowWaterSubsystem
Description
Note: A world subsystem is always created and activated even when the plugin (GFP or not) it resides in is completely disabled When the subclass of this class is a Game Feature Plugin. This can be used to limit when ShallowWater is actually enabled by checking GameFeaturesSubsystem.GetPluginURLByName(PluginName, PluginURL)) and GameFeaturesSubsystem.IsGameFeaturePluginActive(PluginURL, true)
Virtual Inheritance
- UShallowWaterSubsystem::IsShallowWaterAllowedToInitialize → UBasicShallowWaterSubsystem::IsShallowWaterAllowedToInitialize
| Name | IsShallowWaterAllowedToInitialize |
| Type | function |
| Header File | /Engine/Plugins/Experimental/WaterAdvanced/Source/WaterAdvanced/Public/BasicShallowWaterSubsystem.h |
| Include Path | #include "BasicShallowWaterSubsystem.h" |
| Source | /Engine/Plugins/Experimental/WaterAdvanced/Source/WaterAdvanced/Private/BasicShallowWaterSubsystem.cpp |
virtual bool IsShallowWaterAllowedToInitialize() const