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API > API/Plugins > API/Plugins/WaterAdvanced > API/Plugins/WaterAdvanced/UShallowWaterSubsystem
Description
Note: A world subsystem is always created and activated even when the plugin (GFP or not) it resides in is completely disabled When the subclass of this class is a Game Feature Plugin. This can be used to limit when ShallowWater is actually enabled by checking GameFeaturesSubsystem.GetPluginURLByName(PluginName, PluginURL)) and GameFeaturesSubsystem.IsGameFeaturePluginActive(PluginURL, true)
Derived Overrides
| Name | IsShallowWaterAllowedToInitialize |
| Type | function |
| Header File | /Engine/Plugins/Experimental/WaterAdvanced/Source/WaterAdvanced/Public/ShallowWaterSubsystem.h |
| Include Path | #include "ShallowWaterSubsystem.h" |
| Source | /Engine/Plugins/Experimental/WaterAdvanced/Source/WaterAdvanced/Private/ShallowWaterSubsystem.cpp |
virtual bool IsShallowWaterAllowedToInitialize() const