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API > API/Plugins > API/Plugins/WaterAdvanced
| Name | UBasicShallowWaterSubsystem |
| Type | class |
| Header File | /Engine/Plugins/Experimental/WaterAdvanced/Source/WaterAdvanced/Public/BasicShallowWaterSubsystem.h |
| Include Path | #include "BasicShallowWaterSubsystem.h" |
Syntax
UCLASS (MinimalAPI, Blueprintable, Transient)
class UBasicShallowWaterSubsystem : public UShallowWaterSubsystem
Inheritance Hierarchy
- FTickableObjectBase → FTickableGameObject → UTickableWorldSubsystem → UShallowWaterSubsystem → UBasicShallowWaterSubsystem
- UObjectBase → UObjectBaseUtility → UObject → USubsystem → UWorldSubsystem → UTickableWorldSubsystem → UShallowWaterSubsystem → UBasicShallowWaterSubsystem
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UBasicShallowWaterSubsystem() |
BasicShallowWaterSubsystem.h |
Functions
Public
Overridden from UShallowWaterSubsystem
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsShallowWaterAllowedToInitialize () |
Note: A world subsystem is always created and activated even when the plugin (GFP or not) it resides in is completely disabled When the subclass of this class is a Game Feature Plugin. | BasicShallowWaterSubsystem.h | |
virtual bool ShouldCreateSubsystem
(
UObject* Outer |
BasicShallowWaterSubsystem.h |