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API > API/Plugins > API/Plugins/Water > API/Plugins/Water/UWaterSubsystem
Little scope object to temporarily change the value of bAllowWaterSubsystemOnPreviewWorld
| Name | FScopedAllowWaterSubsystemOnPreviewWorld |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterSubsystem.h |
| Include Path | #include "WaterSubsystem.h" |
Syntax
struct FScopedAllowWaterSubsystemOnPreviewWorld
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Non-copyable. | WaterSubsystem.h | ||
FScopedAllowWaterSubsystemOnPreviewWorld
(
bool bNewValue |
WaterSubsystem.h | ||
| WaterSubsystem.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FScopedAllowWaterSubsystemOnPreviewWorld() |
WaterSubsystem.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bPreviousValue | bool | WaterSubsystem.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScopedAllowWaterSubsystemOnPreviewWorld & operator=
(
const FScopedAllowWaterSubsystemOnPreviewWorld& |
WaterSubsystem.h |