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API > API/Plugins > API/Plugins/Water > API/Plugins/Water/UWaterSplineComponent
- UObject::PostDuplicate()
- UPrimitiveComponent::PostDuplicate()
- UWaterSplineComponent::PostDuplicate()
References
Module | Water |
Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterSplineComponent.h |
Include | #include "WaterSplineComponent.h" |
Source | /Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterSplineComponent.cpp |
virtual void PostDuplicate
&40;
bool bDuplicateForPIE
&41;
Remarks
Called after duplication & serialization and before PostLoad. Used to e.g. make sure UStaticMesh's UModel gets copied as well. Note: NOT called on components on actor duplication (alt-drag or copy-paste). Use PostEditImport as well to cover that case.