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Unreal Engine C++ API Reference > Plugins > Water > UGerstnerWaterWaves
References
Module | Water |
Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/GerstnerWaterWaves.h |
Include | #include "GerstnerWaterWaves.h" |
Source | /Engine/Plugins/Experimental/Water/Source/Runtime/Private/GerstnerWaterWaves.cpp |
virtual GetWaveAttenuationFactor&40;&41; const
Remarks
Computes the attenuation factor to apply to the raw wave perturbation. Attenuates : normal/wave height/max wave height. Should match the GPU version (ComputeWaveDepthAttenuationFactor)