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Unreal Engine C++ API Reference > Plugins > Water > IWaterEditorServices
- IWaterEditorServices::RegisterWaterActorSprite()
- UWaterEditorSubsystem::RegisterWaterActorSprite()
References
Module | Water |
Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterEditorServices.h |
Include | #include "WaterEditorServices.h" |
void RegisterWaterActorSprite
&40;
UClass &42; InClass,
UTexture2D &42; Texture
&41;